About Features Wiki Map Explorer Beta
One day you woke up
to this eternal twilight.
No warnings.
No answers.
They descended.
Light is your only
chance of survival.
SCROLL

My Last
Match

_

SURVIVE THE TWILIGHT!MARES DRAIN YOUR SANITY IN THE DARK!ECONOMY POWERED BY QUBIC!LOOT. HIDE. TRADE.!NO WIPES. EVER!BUILT BY COME-FROM-BEYOND!EVERY DECISION MATTERS!COOPERATE OR DIE!REAL CONSEQUENCES!SCARCE RESOURCES. FINITE WORLD!MATCHES AS IN-GAME CURRENCY!THE GAME IS NOT ABOUT PLANTING FLOWERS! SURVIVE THE TWILIGHT!MARES DRAIN YOUR SANITY IN THE DARK!ECONOMY POWERED BY QUBIC!LOOT. HIDE. TRADE.!NO WIPES. EVER!BUILT BY COME-FROM-BEYOND!EVERY DECISION MATTERS!COOPERATE OR DIE!REAL CONSEQUENCES!SCARCE RESOURCES. FINITE WORLD!MATCHES AS IN-GAME CURRENCY!THE GAME IS NOT ABOUT PLANTING FLOWERS!
⬤ Live World State
Weather
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In-Game Time (s)
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Aerostat
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Connecting...
01 / The World

The World
After The End

Somewhere in 1990s Europe, the sky stopped changing. No dawn. No dusk. A permanent twilight settled over the continent, bringing with it the Mares.

Governments went silent. Cities emptied. The roads filled with abandoned vehicles and the people who didn't make it out. What's left is a fractured world of survivors, scavengers, and those who decided to take what they can before someone else does.

No rescue is coming. No reset. Every safehouse, every resource, every alliance is built by players, owned on the blockchain, permanent. What you build here lasts. What you lose is gone.

~300 safehouses owned, traded, and operated by real players
Economy runs on Qubic with every item having a real owner and a real price
No server wipes. Ever. Your progress, your assets, your losses all permanent
Built by Come-from-Beyond, a serial innovator and one of the most prominent figures in Web3
DEVELOPERCome-from-Beyond
CLASSIFICATIONSURVIVAL CRITICAL
SETTING1990s Europe
THREATMares (Non-Physical, Unkillable)  |  Players  |  Dementals  |  Soldiers
CONDITIONEternal Twilight
SAFEHOUSES~300 Unique Locations
WORLD RESETSZERO
ECONOMYQubic
BETAAPRIL 2026 onwards ASSET HOLDERS ONLY →
// BETA PHASE ACTIVEGAME FEATURES ARE BEING DEPLOYED INCREMENTALLYMY LAST MATCH RUNS NO WORLD WIPESTESTING IS THOROUGH BY NECESSITYWHAT ENTERS THE WORLD, STAYS // BETA PHASE ACTIVEGAME FEATURES ARE BEING DEPLOYED INCREMENTALLYMY LAST MATCH RUNS NO WORLD WIPESTESTING IS THOROUGH BY NECESSITYWHAT ENTERS THE WORLD, STAYS
02 / Core Mechanics

What Kills You.
What Keeps You Alive.

01Eternal Twilight & Mares
Mares are non-physical entities that drain your sanity in the dark. They cannot be fought or killed, only repelled by light. Keep a match, keep your mind.
02Player-Driven Economy
Nothing respawns. Every item has a history. It's either found, traded, stolen, or fought over. Matches are used as in-game currency. One match is redeemable for 1000 Qu. Cooperation keeps you fed. Competition keeps it dangerous.
03Safehouses as Power
Shelter keeps you alive. Close to 300 unique safehouses, from dugouts to casinos, are owned, upgraded, and operated by players. Each one a blockchain asset on Qubic. A base. A lifeline.
04Vehicles
Scarce and fuel-dependent. Getting a working vehicle changes your range, your cargo, your survival odds. Most are abandoned. None are guaranteed. Control over transport is control over the wasteland.
05Companion Animals
Bond with them. They hunt, defend, and scout better than any gear. Feed them. Some players use them in combat. Others build their whole looting strategy around their animals. Choose wisely.
06Persistent World
No resets. No wipes. The world holds every scar: every safehouse claimed, every alliance broken, every player lost. What you build stays. What you lose stays gone.
07Real Consequences
No scripted factions. No guaranteed allies. Trust is earned and broken by players. Your reputation, your decisions, your survival - all of it is yours to own.
???
Eternal Twilight & Mares

The sky never clears. Mares are non-physical entities that cannot be fought or killed. They wait in the dark and drain your sanity. Any source of light repels them. As you lose your mind, you begin to see them. Keep the light on. Whatever the cost.

03 / Wiki

MLM Wiki

Knowledge is your edge in this game.

Compiled by Beavis

04 / Development Log

What We're Building

[2026-04-07]

Survival Kits Live In Beta Shop [ join beta ]

Players need MLM assets to join beta. That's why we've enabled players to buy our Survival Kit. Here's what players will carry when they enter.

• 9 items per kit
• One kit per wallet address
• Redeemable in-game via coupon code

Everything collected goes into buying matches and distributing them via in-game looting.

Archive
[2026-May]
Beta Access Begins
Early testers enter the twilight. The first blood will be drawn.
[2026-04-01]
Asset Explorer Launch
Players can now search safehouses and items across the world.
// Incident Log - Entry 001 - Classification: CRITICAL
"They are non-physical. They make no sound. They do not chase you - they simply wait in the dark. And the longer you stay in it, the less of yourself remains. Those who start to lose their minds say they can see them now - shapes in the dark, watching. The ones they took first didn't die. They became something worse. We call them Dementals now. There's only one thing the Mares fear. Light. A bulb. A candle. Anything that glows or shines. Keep it on. Whatever the cost."
- SURVIVOR FIELD NOTE, LOCATION UNKNOWN
04 / Join the Apocalypse
PlatformWindows PC
GenreSurvival MMO
Setting1990s Europe
EconomyQubic
WorldPersistent - No Resets. Ever.
StatusBeta Launch Imminent

The twilight
is waiting.

[ Join Beta ]