Survive the Darkness. Shape the Economy. Rule the Apocalypse.
Enter My Last Match (MLM), a post-apocalyptic survival MMO set in a 1990s European town plunged into eternal night. Survive unseen horrors, buy safehouses, and dominate a player-driven economy in a persistent world where every action shapes the future.
Forge alliances, own safehouses, and build your legacy.
A match strikes. For a heartbeat, there’s warmth, then darkness swallows it whole. In My Last Match (MLM), the apocalypse isn’t about zombies or bombs. It’s about silence, scarcity, and the fight to control what little remains of a world gone dark.
Your choices ripple across a persistent world where every safehouse taken, every road claimed, and every alliance betrayed becomes part of history. The question isn’t just how you’ll survive – it’s who you’ll become in the dark.
Will you survive the eternal night?
Light is your only defense against invisible horrors lurking in the perpetual night.
Trade scarce resources using real cryptocurrency (Qus) in a finite resource world.
Own, upgrade, and profit from close to 400 unique safehouses across the apocalyptic landscape.
Rare transport doubles as mobile bases and trade lifelines in the dangerous world.
No wipes; every decision leaves a lasting impact on the game world forever.
Every alliance, betrayal, and conquest becomes permanent history in the world.
My Last Match (MLM) is a post-apocalyptic multiplayer survival game where players struggle against both the elements and each other in a town forever trapped in the night. The game merges hardcore survival mechanics with political and economic sandbox systems, creating a world entirely shaped by player choices.
The heart of MLM is player-driven interaction
Unlike scripted MMOs where events reset and loot endlessly respawns, MLM offers a world that remembers everything. No artificial resets. No invisible safety nets. Every decision made by players – hoarding food, forging alliances, torching caravans – permanently alters the landscape for everyone else.
Set in the gritty 1990s, long before smartphones or satellites, survival is raw and personal. Communication is limited, resources are finite, and danger comes not only from the unseen horrors in the dark but from the desperate survivors still clinging to life.
Every mechanic in MLM exists to push you toward hard choices. Hoard bullets or sell them? Trust strangers or ambush them? The game doesn’t hand you moral answers – it gives you consequences, etched into a living map.
Eternal darkness forces players to seek light sources to avoid mares. Mental health, hunger, and injuries are constant threats.
Finite resources with no respawn. Repair-focused crafting using realistic materials like scrap metal, ash, and sand.
Close to 400 unique safehouses from dugouts to casinos. Serve as respawn points, crafting hubs, and income sources.
Limited vehicles (100+) including cars, van, trucks, tractors and more. Used for transport and mobile bases.
Combat relies on stats and equipment, not twitch reflexes. Stealth and strategy are crucial for survival.
Form clans, control territories. No developer-set factions - the community shapes the political landscape.
Dexterity Bonus
Strength Bonus
Intelligence Bonus
merchant, farmer, raider, mechanic, surgeon, etc.
example- surgeon can treat wounds
relearn skills after reincarnation
The Ultimate Pet with Epic Negotiable Skills.
Silent, lethal, perfect for forest ambushes and rooftop.
Dominate rivers and swamps; perfect for water-based traps.
Fast, aggressive, and brutal in open fields or urban streets.
Mimic sounds to distract, confuse, or lure enemies into danger.
Agile looters that can reach supplies you can’t.
Guards its master or specific places; scares people because its venom isn’t curable.
Track enemies, hunt prey, and detect ambushes.
Keep pests away and protect your supplies from disease.
Sniff out traps, poison, and hidden loot before you ever see it.
Available Pets in the Game (with Counts)
The catastrophe that blotted out the sun left more than ruins; it left fear etched into every street. Neon signs flicker over abandoned arcades. Rusting trains sit silent on broken tracks. The town feels alive yet empty, whispering of lives interrupted mid-breath- a playground for scavengers and a graveyard for the careless.
No one agrees on what caused the eternal night. Some whisper about experiments gone wrong. Others call it punishment from god long forgotten. The only truth everyone shares? The mares came with the darkness… and humanity never recovered.
1990s (pre-modern tech, grounded realism)
Fictional European town devastated by a catastrophe
Unknown disaster plunges the world into eternal night, unleashing mares and fracturing humanity into madness.
Rich loot, high danger.
Rare resources require hazmat gear.
Vital crafting materials, heavily contested.
Lower-risk areas for beginners.
No artificial events, pure apocalypse. Every safehouse, road, and resource tells a story of survival or betrayal.
Your story begins small – a child clutching a lantern, an adult with calloused hands, an elder carrying memories of a world with sunlight. You’ll scavenge ruins, barter scraps, and secure your first safehouse, slowly carving a niche in a landscape where one wrong step means permanent loss.
Over time, you’ll find allies, claim power, and expand influence. Maybe you’ll form a clan to dominate trade routes. Maybe you’ll wander, striking matches only when you need to see the next few feet ahead. Whatever path you choose, the world will remember it long after you’re gone.
Kid (Dexterity), Adult (Strength), or Elder (Intelligence) - each with unique advantages.
Carry torches, flashlights, or vehicle lights. Find Food and Water. Darkness kills - literally.
Your respawn hub and economic engine. Upgrade to attract more survivors.
Scavenge, craft, and barter finite resources in a player-driven economy.
Team up to dominate trade routes or go solo and survive in the shadows.
Build your reputation, influence politics, and shape the persistent world.
Core survival mechanics, safehouses, basic crafting, and PvP systems ready for testing.
Vehicles, pets, clan politics, and advanced crafting systems implementation.
Full persistent economy and cross-platform support for Windows, Linux, and Mac.
OS VERSION | Windows 10 / Windows 11 |
GRAPHICS | RTX 2080 or equivalent |
PROCESSOR | TBD |
MEMORY | TBD |
DISC SPACE | TBD |
OS VERSION | Windows 10 / Windows 11 |
GRAPHICS | TBD |
PROCESSOR | TBD |
MEMORY | TBD |
DISC SPACE | TBD |
👤 MMORPG |
🎮 FULL CONTROLLER SUPPORT |
VOICES AND SUBTITLES | ENGLISH |
SUBTITLES ONLY | ENGLISH |
Yes, but resurrection requires Qus, which must be earned through gameplay.
No, but their surroundings are dangerous.
Players must physically meet in Safehouses to trade—there is no marketplace UI for now.
No. Progress is permanent, making in-game economy and politics meaningful.
The goal is to build influence, control Safehouses, and shape the game’s economy and power structure.
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MADE WITH INTENTION BY QUBIC