1. Persistent Open World
- All players exist in the same world, continuously influencing the economy, politics, and landscape.
- There are no separate servers or instanced areas—everything happens in real-time.
2. Survival and Permadeath
- The world is harsh, and death isn’t just a respawn away. Upon dying, players must pay a reincarnation fee at a Safehouse (SH), which serves as a revival point.
- Food, water, and mental health are essential for survival. Darkness can drive players insane, and cannibalism is even an option in extreme cases.
3. Safehouses (SH) – The Core of Civilization
- There are around 400 Safehouses in the game, existing at any given time.
Safehouses act as trade hubs, resurrection points, storage areas, and sometimes even casinos or bunkers.
- Each safehouse offers unique services, from crafting and trading to gambling and resource production.
- The top 10 Safehouse owners can fully customize and design their properties.
- Players who own Safehouses earn income from resurrection fees, trading taxes, and service charges (e.g., storage or crafting tools).
4. Dangers – Dementals and Mares
- Dementals: Humans who have lost their minds and attack everything in sight. They react to noise and lightand often carry valuable loot.
- Mares: Invisible entities that lurk in darkness, driving players insane. The only protection is light—players must always carry flashlights, lanterns, or torches.
5. Combat and PvP
- PvP is enabled everywhere except inside Safehouses, making stealth and strategy essential.
- Noise attracts both Dementals and players, so combat choices must be made wisely.
- Players can form alliances, ambush others, or protect trade routes to gain control over key areas.
6. Player-Driven Economy
- The only currency in the game, Qus, is fully integrated with the Qubic blockchain, allowing real-world trading.
- All trade must be done physically inside Safehouses, encouraging caravan mechanics and protection services.
- Safehouse owners set taxes, storage fees, and resurrection costs, making economics and politics a key part of the game.
Vehicles and Transportation
- Rare and Valuable: Only around 100+ vehicles exist at a time, making them sought-after assets.
- Types: Players can use cars, vans, trucks, buses, trains, boats, and aerostats.
- Customization: Vehicles can be upgraded with armor, storage, and modifications.
- Not a Safe Zone: Except for trains and aerostats, vehicles do not function as safehouses.
- Fuel Matters: Only diesel works—gasoline is unusable.
Character Creation
- Choose attributes: Age (Kid, Adult, Elder), Sex (Male/Female), and select a Hobby/Profession.
- Each age group has unique bonuses:
– Kids: Dexterity bonus for agility.
– Adults: Strength bonus for combat.
– Elders: Intelligence bonus for strategic thinking.
Crafting and Resources
- Finite Resources: Items do not regenerate—everything must be looted, traded, or crafted.
- Realistic Crafting: Repairing items is more common than making new ones. For example, scrap metal replaces traditional ores.
- Survival-Oriented Recipes: Players can learn crafting techniques through trial, error, and trading knowledgewith others.
World and Setting
- Takes place in a 1990s European town, where an unknown disaster has caused eternal darkness.
- Society has collapsed, and only Safehouses provide a glimmer of organized civilization.
- The world is divided into:
1. Urban Centers – High loot but dangerous.
2. Suburbs and Parks – Safer, ideal for beginners.
3. Industrial Zones – Rich in resources but contested.
4. Radioactive Areas – Contain rare loot but require hazmat suits.
Politics, Clans, and Influence
- Players can form alliances, control trade routes, and dominate entire regions.
- Safehouse owners and shareholders vote on taxes, trade fees, and key decisions.
- The ultimate endgame is not just survival, but becoming a power figure in the world.
Pets – A Survival Advantage
Available Pets in the Game (with Counts)
- Chimera (1) – The Ultimate Pet with Epic Negotiable Skills.
- Panther (3) – Silent, lethal, perfect for forest ambushes and rooftop.
- Alligator (3) – Dominate rivers and swamps; perfect for water-based traps.
- Ostrich (3) – Fast, aggressive, and brutal in open fields or urban streets.
- Parrot (10) – Mimic sounds to distract, confuse, or lure enemies into danger.
- Monkey (10) – Agile looters that can reach supplies you can’t.
- Snake (10) – Guards its master or specific places; scares people because its venom isn’t curable.
- Dog (676) – Track enemies, hunt prey, and detect ambushes.
- Cat (676) – Keep pests away and protect your supplies from disease.
- Rat (676) – Sniff out traps, poison, and hidden loot before you ever see it.